Wednesday, March 14, 2007
Will Wright, creator of the Sims and the upcoming game Spore, delivered a very interesting presentation. He started out talking about different story arcs and how certain films, like Memento and Groundhog Day, were already using non-linear storytelling techniques. He showed how pieces of a story can be made into modules, and how they can be connected in a meaningful way at decision points. Above is a screenshot from Spore, a fascinating game that allows you to create your own world via evolution, with decisions that you make early on determining outcomes later. I am not a gamer, but I am amazed at the level of detail and quality of graphics on this game. I don't know if I could ever have the time to advance past amoeba stage, but I can see where this game will create thousands of addicts.
I won't show a far off pic of Wright at the podium, but I did catch this shot as he was being seated for Bruce Sterling's final address. Notice the sling and cast, apparently from a skiing accident.
Posted by Cindy Royal at 12:22 PM